SuperTuxKart 1.4 also implements HiDPI support in its SDL2 integration, provides LOD optimizations, new animations, macOS support improvements, networking improvements, and a variety of other refinements.ĭownloads and more details on the SuperTuxKart 1.4 release via. (Too bad though their max FPS handling at 120 FPS remains mucked up and regressed for benchmarking purposes.) After it I have released the following programs as web updates: - 3D Object Converter v7.040 (Windows) - i3DConverter v3.901 (macOS) - i3DConverter v1.901 (Linux) How to get the 3D Object Converter v7.040: Download the 3D Object Converter from. SuperTuxKart isn't exactly heavy on any modern GPU, but nice anyhow to see it supporting this modern graphics API.ĭuring this beta phase, the SuperTuxKart Vulkan renderer can be activated using the "-render-driver=vulkan" launch argument. 2017 was an amazing year for SuperTuxKart, we had tremendous support from our community to Greenlight us in five days and our lead artist released the 0.9. Instructions can be found on the in-game help page. This Vulkan renderer for SuperTuxKart has come together over the past few months and is considered in a beta state for SuperTuxKart. It focuses on fun and not on realistic kart physics. Notable with SuperTuxKart 1.4 is having an initial Vulkan renderer to complement its long-standing OpenGL renderer. SuperTuxKart 1.4 is out today as the newest feature release to this open-source kart racing game originally inspired by Mario Kart. I: /srv///tmp/compendia/cpd.H2GIaKI7ik/metacity1:3.46.1-1th.po: already UTF-8 encoded I: /srv///tmp/compendia/cpd.H2GIaKI7ik/metacity.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |